mirror of https://github.com/ppy/osu
Fix code inspections
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52ba0cd816
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat()
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -21,7 +21,7 @@ public class CatchModDifficultyAdjust : ModDifficultyAdjust
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat()
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.")]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat()
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -21,7 +21,7 @@ public class OsuModDifficultyAdjust : ModDifficultyAdjust
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat()
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -26,7 +26,7 @@ public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat()
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -36,7 +36,7 @@ public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
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};
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[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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