mirror of
https://github.com/ppy/osu
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8e96ffd1e6
If not obvious, the issue with previous code is that it was checking for `IsAvailableLocally`, while the import is happening on a different thread, so that method could return `true` before the importing has finished and `ItemUpdated` event is called. |
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.. | ||
Audio | ||
Beatmaps | ||
Chat | ||
Collections/IO | ||
Editing | ||
Gameplay | ||
Input | ||
NonVisual | ||
Online | ||
Resources | ||
Rulesets | ||
Scores/IO | ||
ScrollAlgorithms | ||
Skins | ||
Testing | ||
Visual | ||
ImportTest.cs | ||
osu.Game.Tests.csproj | ||
WaveformTestBeatmap.cs |