osu/osu.Game/Skinning
2020-11-11 13:05:03 +09:00
..
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
DefaultSkin.cs
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs
IAnimationTimeReference.cs
ISkin.cs
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs
LegacyBeatmapSkin.cs
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs
LegacyRollingCounter.cs
LegacyScoreCounter.cs
LegacySkin.cs Simplify sample lookup 2020-10-30 22:33:27 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs
PausableSkinnableSound.cs Fix paused samples potentially getting stuck in a playing state in rapid toggling 2020-11-05 16:14:23 +09:00
Skin.cs
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
SkinnableDrawable.cs
SkinnableSound.cs
SkinnableSprite.cs
SkinnableSpriteText.cs
SkinProvidingContainer.cs
SkinReloadableDrawable.cs Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
SkinStore.cs
SkinUtils.cs