mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
253 lines
9.7 KiB
C#
253 lines
9.7 KiB
C#
#nullable enable
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Online;
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using osuTK;
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using Realms;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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[Description("Obtaining Beatmaps")]
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public class ScreenBeatmaps : FirstRunSetupScreen
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{
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private ProgressRoundedButton downloadBundledButton = null!;
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private ProgressRoundedButton importBeatmapsButton = null!;
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private ProgressRoundedButton downloadTutorialButton = null!;
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private OsuTextFlowContainer currentlyLoadedBeatmaps = null!;
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private BundledBeatmapDownloader? tutorialDownloader;
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private BundledBeatmapDownloader? bundledDownloader;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private RealmAccess realmAccess { get; set; } = null!;
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private IDisposable? beatmapSubscription;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(LegacyImportManager? legacyImportManager)
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{
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Vector2 buttonSize = new Vector2(500, 60);
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Content.Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text =
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"\"Beatmaps\" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 30,
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Children = new Drawable[]
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{
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currentlyLoadedBeatmaps = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24, weight: FontWeight.SemiBold))
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{
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Colour = OverlayColourProvider.Content2,
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TextAnchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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},
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}
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text =
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"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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downloadTutorialButton = new ProgressRoundedButton
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{
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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BackgroundColour = colours.Pink3,
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Text = "Get the osu! tutorial",
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Action = downloadTutorial
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text = "To get you started, we have some recommended beatmaps.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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downloadBundledButton = new ProgressRoundedButton
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{
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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BackgroundColour = colours.Blue3,
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Text = "Get recommended beatmaps",
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Action = downloadBundled
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text = "If you have an existing osu! install, you can also choose to import your existing beatmap collection.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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importBeatmapsButton = new ProgressRoundedButton
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{
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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BackgroundColour = colours.Blue3,
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Text = MaintenanceSettingsStrings.ImportBeatmapsFromStable,
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Action = () =>
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{
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importBeatmapsButton.Enabled.Value = false;
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legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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importBeatmapsButton.Complete();
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else
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importBeatmapsButton.Enabled.Value = true;
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}));
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}
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text = "You can also obtain more beatmaps from the main menu \"browse\" button at any time.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmapSubscription = realmAccess.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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beatmapSubscription?.Dispose();
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}
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private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
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{
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currentlyLoadedBeatmaps.Text = $"You currently have {sender.Count} beatmap(s) loaded!";
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if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any()))
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{
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currentlyLoadedBeatmaps.FadeColour(colours.YellowLight).FadeColour(OverlayColourProvider.Content2);
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currentlyLoadedBeatmaps.ScaleTo(1.1f).ScaleTo(1, 1000, Easing.OutQuint);
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}
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}
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private void downloadTutorial()
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{
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if (tutorialDownloader != null)
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return;
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tutorialDownloader = new BundledBeatmapDownloader(true);
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AddInternal(tutorialDownloader);
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var downloadTracker = tutorialDownloader.DownloadTrackers.First();
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downloadTracker.Progress.BindValueChanged(progress =>
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{
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downloadTutorialButton.SetProgress(progress.NewValue, false);
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if (progress.NewValue == 1)
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downloadTutorialButton.Complete();
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}, true);
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}
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private void downloadBundled()
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{
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if (bundledDownloader != null)
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return;
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bundledDownloader = new BundledBeatmapDownloader(false);
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AddInternal(bundledDownloader);
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foreach (var tracker in bundledDownloader.DownloadTrackers)
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tracker.State.BindValueChanged(_ => updateProgress(), true);
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void updateProgress()
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{
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double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count();
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if (progress == 1)
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downloadBundledButton.Complete();
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else
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downloadBundledButton.SetProgress(progress, true);
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}
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}
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private class ProgressRoundedButton : RoundedButton
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{
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private ProgressBar progressBar = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(progressBar = new ProgressBar(false)
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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FillColour = BackgroundColour,
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Alpha = 0.5f,
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Depth = float.MinValue
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});
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}
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public void Complete()
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{
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Enabled.Value = false;
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Background.FadeColour(colours.Green, 500, Easing.OutQuint);
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progressBar.FillColour = colours.Green;
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this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
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}
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public void SetProgress(double progress, bool animated)
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{
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if (!Enabled.Value)
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return;
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this.TransformBindableTo(progressBar.Current, progress, animated ? 500 : 0, Easing.OutQuint);
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}
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}
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}
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}
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