mirror of https://github.com/ppy/osu
Show current beatmap count on beatmap screen
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@ -19,8 +19,11 @@ public abstract class FirstRunSetupScreen : Screen
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protected FillFlowContainer Content { get; private set; }
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[Resolved]
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protected OverlayColourProvider OverlayColourProvider { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider overlayColourProvider)
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private void load()
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{
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const float header_size = 40;
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const float spacing = 20;
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@ -36,7 +39,7 @@ private void load(OverlayColourProvider overlayColourProvider)
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{
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Text = this.GetLocalisableDescription(),
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Font = OsuFont.Default.With(size: header_size),
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Colour = overlayColourProvider.Light1,
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Colour = OverlayColourProvider.Light1,
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},
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Content = new FillFlowContainer
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{
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@ -2,10 +2,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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@ -15,6 +17,8 @@
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using osu.Game.Localisation;
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using osu.Game.Online;
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using osuTK;
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using Realms;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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@ -25,14 +29,21 @@ public class ScreenBeatmaps : FirstRunSetupScreen
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private ProgressRoundedButton importBeatmapsButton = null!;
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private ProgressRoundedButton downloadTutorialButton = null!;
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private OsuTextFlowContainer currentlyLoadedBeatmaps = null!;
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private BundledBeatmapDownloader? tutorialDownloader;
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private BundledBeatmapDownloader? bundledDownloader;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private RealmAccess realmAccess { get; set; } = null!;
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private IDisposable? beatmapSubscription;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OverlayColourProvider overlayColourProvider, LegacyImportManager? legacyImportManager)
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private void load(LegacyImportManager? legacyImportManager)
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{
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Vector2 buttonSize = new Vector2(500, 60);
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@ -40,15 +51,31 @@ private void load(OverlayColourProvider overlayColourProvider, LegacyImportManag
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = overlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text =
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"\"Beatmaps\" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 30,
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Children = new Drawable[]
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{
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currentlyLoadedBeatmaps = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24, weight: FontWeight.SemiBold))
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{
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Colour = OverlayColourProvider.Content2,
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TextAnchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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},
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}
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = overlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text =
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"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.",
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RelativeSizeAxes = Axes.X,
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@ -65,7 +92,7 @@ private void load(OverlayColourProvider overlayColourProvider, LegacyImportManag
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = overlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text = "To get you started, we have some recommended beatmaps.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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@ -81,7 +108,7 @@ private void load(OverlayColourProvider overlayColourProvider, LegacyImportManag
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = overlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text = "If you have an existing osu! install, you can also choose to import your existing beatmap collection.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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@ -107,7 +134,7 @@ private void load(OverlayColourProvider overlayColourProvider, LegacyImportManag
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = overlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text = "You can also obtain more beatmaps from the main menu \"browse\" button at any time.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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@ -115,6 +142,30 @@ private void load(OverlayColourProvider overlayColourProvider, LegacyImportManag
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmapSubscription = realmAccess.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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beatmapSubscription?.Dispose();
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}
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private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
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{
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currentlyLoadedBeatmaps.Text = $"You currently have {sender.Count} beatmap(s) loaded!";
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if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any()))
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{
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currentlyLoadedBeatmaps.FadeColour(colours.YellowLight).FadeColour(OverlayColourProvider.Content2);
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currentlyLoadedBeatmaps.ScaleTo(1.1f).ScaleTo(1, 1000, Easing.OutQuint);
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}
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}
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private void downloadTutorial()
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{
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if (tutorialDownloader != null)
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