osu/osu.Game.Rulesets.Taiko.Tests
2021-10-09 00:15:27 +01:00
..
.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
Editor Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
Mods Add test scene for hidden mod 2021-06-11 12:17:38 +02:00
Resources Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
Skinning Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
DrawableTaikoRulesetTestScene.cs Make height test steps work better 2020-12-13 00:30:41 +01:00
DrawableTestHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
DrawableTestStrongHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HitObjectApplicationTestScene.cs Always use LifetimeEntry to manage hit objects in HitObjectContainer 2021-04-29 14:38:01 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.10.0 to 16.11.0 2021-09-01 18:17:37 +00:00
TaikoBeatmapConversionTest.cs Add failing test 2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs fix taiko tests 2021-10-09 00:15:27 +01:00
TaikoLegacyModConversionTest.cs Cover mapping fully for taiko mods 2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneDrumRollApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneFlyingHits.cs Revert "Fix failing taiko tests" 2021-05-04 16:45:39 +09:00
TestSceneHitApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneHits.cs Revert "Fix failing taiko tests" 2021-05-04 16:45:39 +09:00
TestSceneSampleOutput.cs Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs Rename conflicting resources 2021-05-31 19:14:49 +09:00
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00