osu/osu.Game/Screens/Select/FooterButtonRandom.cs

90 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Select
{
public class FooterButtonRandom : FooterButton
{
public Action NextRandom { get; set; }
public Action PreviousRandom { get; set; }
private readonly SpriteText secondaryText;
private bool rewindSearch;
public FooterButtonRandom()
{
TextContainer.Add(secondaryText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = @"rewind",
Alpha = 0,
});
// force both text sprites to always be present to avoid width flickering while they're being swapped out
SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
SelectedColour = colours.Green;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"random";
}
private void updateText()
{
if (rewindSearch)
{
SpriteText.FadeOut(120, Easing.InQuad);
secondaryText.FadeIn(120, Easing.InQuad);
}
else
{
SpriteText.FadeIn(120, Easing.InQuad);
secondaryText.FadeOut(120, Easing.InQuad);
}
}
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.SelectPreviousRandom:
rewindSearch = true;
Action = PreviousRandom;
updateText();
Click();
return true;
case GlobalAction.SelectNextRandom:
Action = NextRandom;
updateText();
Click();
return true;
}
return false;
}
public override void OnReleased(GlobalAction action)
{
if (action == GlobalAction.SelectPreviousRandom)
{
rewindSearch = false;
updateText();
}
}
}
}