// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select { public class FooterButtonRandom : FooterButton { public Action NextRandom { get; set; } public Action PreviousRandom { get; set; } private readonly SpriteText secondaryText; private bool rewindSearch; public FooterButtonRandom() { TextContainer.Add(secondaryText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = @"rewind", Alpha = 0, }); // force both text sprites to always be present to avoid width flickering while they're being swapped out SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true; } [BackgroundDependencyLoader] private void load(OsuColour colours) { SelectedColour = colours.Green; DeselectedColour = SelectedColour.Opacity(0.5f); Text = @"random"; } private void updateText() { if (rewindSearch) { SpriteText.FadeOut(120, Easing.InQuad); secondaryText.FadeIn(120, Easing.InQuad); } else { SpriteText.FadeIn(120, Easing.InQuad); secondaryText.FadeOut(120, Easing.InQuad); } } public override bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.SelectPreviousRandom: rewindSearch = true; Action = PreviousRandom; updateText(); Click(); return true; case GlobalAction.SelectNextRandom: Action = NextRandom; updateText(); Click(); return true; } return false; } public override void OnReleased(GlobalAction action) { if (action == GlobalAction.SelectPreviousRandom) { rewindSearch = false; updateText(); } } } }