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GameTypes
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RoomStatuses
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APICreatedRoom.cs
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APILeaderboard.cs
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APIPlaylistBeatmap.cs
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APIScoreToken.cs
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Fix APIScoreToken's data type not matching server side
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2021-03-23 14:04:47 +09:00 |
BeatmapAvailability.cs
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Fix using private constructor on MessagePack object
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2021-02-02 17:45:11 +03:00 |
CreateRoomRequest.cs
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CreateRoomScoreRequest.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |
GameType.cs
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GetRoomLeaderboardRequest.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |
GetRoomRequest.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |
GetRoomsRequest.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
IndexedMultiplayerScores.cs
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IndexPlaylistScoresRequest.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |
IndexScoresParams.cs
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ItemAttemptsCount.cs
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Display remaining attempts for playlist rooms with room-level attempt limits
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2021-02-16 13:32:14 +09:00 |
JoinRoomRequest.cs
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MultiplayerScore.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |
MultiplayerScores.cs
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MultiplayerScoresAround.cs
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OnlinePlayBeatmapAvailabilityTracker.cs
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Fix typo in class name
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2021-04-07 16:45:10 +09:00 |
PartRoomRequest.cs
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PlaylistAggregateScore.cs
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Display remaining attempts for playlist rooms with room-level attempt limits
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2021-02-16 13:32:14 +09:00 |
PlaylistExtensions.cs
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PlaylistItem.cs
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Add played property to playlist item
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2021-02-17 16:58:32 +09:00 |
Room.cs
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Merge branch 'master' into multiplayer-no-playlist-mangling
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2021-02-17 19:29:01 +09:00 |
RoomAvailability.cs
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RoomCategory.cs
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Revert RoomCategory naming change to avoid json deserialization failures
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2020-12-25 23:34:29 +09:00 |
RoomStatus.cs
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ShowPlaylistUserScoreRequest.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |
SubmitRoomScoreRequest.cs
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Use long type where required in multiplayer
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2021-02-16 19:34:01 +09:00 |