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https://github.com/ppy/osu
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Fix typo in class name
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10ea575384
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56c13148f1
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Online
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private BeatmapSetInfo testBeatmapSet;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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private OnlinePlayBeatmapAvailablilityTracker availablilityTracker;
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private OnlinePlayBeatmapAvailabilityTracker availabilityTracker;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, GameHost host)
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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Online
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Ruleset = { Value = testBeatmapInfo.Ruleset },
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};
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Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
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Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem, }
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};
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@ -118,7 +118,7 @@ namespace osu.Game.Tests.Online
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});
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addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("recreate tracker", () => Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
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AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem }
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});
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@ -127,7 +127,7 @@ namespace osu.Game.Tests.Online
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private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
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{
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AddAssert(description, () => availablilityTracker.Availability.Value.Equals(expected.Invoke()));
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AddAssert(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
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}
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private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
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{
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private MultiplayerReadyButton button;
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private OnlinePlayBeatmapAvailablilityTracker beatmapTracker;
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private OnlinePlayBeatmapAvailabilityTracker beatmapTracker;
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private BeatmapSetInfo importedSet;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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Add(beatmapTracker = new OnlinePlayBeatmapAvailablilityTracker
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Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem }
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});
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@ -16,7 +16,7 @@ namespace osu.Game.Online.Rooms
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/// This differs from a regular download tracking composite as this accounts for the
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/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
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/// </summary>
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public class OnlinePlayBeatmapAvailablilityTracker : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
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public class OnlinePlayBeatmapAvailabilityTracker : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
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{
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public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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@ -16,7 +16,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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private IBindable<BeatmapAvailability> availability;
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[BackgroundDependencyLoader]
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private void load(OnlinePlayBeatmapAvailablilityTracker beatmapTracker)
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private void load(OnlinePlayBeatmapAvailabilityTracker beatmapTracker)
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{
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availability = beatmapTracker.Availability.GetBoundCopy();
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@ -56,15 +56,15 @@ namespace osu.Game.Screens.OnlinePlay.Match
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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[Cached]
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protected OnlinePlayBeatmapAvailablilityTracker BeatmapAvailablilityTracker { get; }
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protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; }
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protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailablilityTracker.Availability;
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protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailabilityTracker.Availability;
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protected RoomSubScreen()
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{
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AddRangeInternal(new Drawable[]
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{
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BeatmapAvailablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
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BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = SelectedItem }
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},
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