osu/osu.Game/Rulesets
ekrctb c63dfa21e1 Always initialize DHO transforms on LoadComplete
With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
2021-08-10 16:34:38 +09:00
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Configuration
Difficulty Merge branch 'master' into diffspike-balance 2021-07-20 19:39:41 +02:00
Edit Ensure tool is always set back to select tool when beatmap becomes untimed 2021-07-19 17:08:40 +09:00
Filter
Judgements Ensure proxied judgement content is correctly depth-ordered 2021-08-01 15:21:31 +02:00
Mods Remove brackets 2021-08-01 20:59:51 +03:00
Objects Always initialize DHO transforms on LoadComplete 2021-08-10 16:34:38 +09:00
Replays Remove redundant `NotNull` attributes in `nullable` classes 2021-06-17 16:07:32 +09:00
Scoring Fix date being updated on replays unexpectedly 2021-07-19 19:28:35 +09:00
Timing
UI Increase TimeRange max value 2021-08-02 19:37:45 +09:00
ILegacyRuleset.cs
Ruleset.cs Refrain from attempting to transform null skins 2021-06-10 16:36:45 +03:00
RulesetConfigCache.cs
RulesetInfo.cs Ignore possible nulls in `Type.GetType()` calls 2021-05-15 00:09:34 +02:00
RulesetSelector.cs
RulesetStore.cs Remove unused using statement 2021-06-18 19:39:01 +09:00