Ensure proxied judgement content is correctly depth-ordered

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Bartłomiej Dach 2021-08-01 15:03:51 +02:00
parent 48b95ae250
commit f868a201f5
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2 changed files with 11 additions and 3 deletions

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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.UI
private void onJudgementLoaded(DrawableOsuJudgement judgement)
{
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent);
}
[BackgroundDependencyLoader(true)]
@ -150,6 +150,10 @@ namespace osu.Game.Rulesets.Osu.UI
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
judgementLayer.Add(explosion);
// the proxied content is added to judgementAboveHitObjectLayer once, on first load, and never removed from it.
// ensure that ordering is consistent with expectations (latest judgement should be front-most).
judgementAboveHitObjectLayer.ChangeChildDepth(explosion.ProxiedAboveHitObjectsContent, (float)-result.TimeAbsolute);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Judgements
private readonly Container aboveHitObjectsContent;
private readonly Lazy<Drawable> proxiedAboveHitObjectsContent;
public Drawable ProxiedAboveHitObjectsContent => proxiedAboveHitObjectsContent.Value;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
@ -52,6 +56,8 @@ namespace osu.Game.Rulesets.Judgements
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both
});
proxiedAboveHitObjectsContent = new Lazy<Drawable>(() => aboveHitObjectsContent.CreateProxy());
}
[BackgroundDependencyLoader]
@ -60,8 +66,6 @@ namespace osu.Game.Rulesets.Judgements
prepareDrawables();
}
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
/// <summary>
/// Apply top-level animations to the current judgement when successfully hit.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.