osu/osu.Game/Skinning
Bartłomiej Dach 5156de3a10
Merge branch 'master' into fix-judgement-transform-logic
2020-11-18 19:20:11 +01:00
..
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
DefaultSkin.cs
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs
IAnimationTimeReference.cs
ISkin.cs
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs
LegacyBeatmapSkin.cs
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyJudgementPiece.cs Rename param to match type better 2020-11-17 20:12:04 +01:00
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs
LegacyRollingCounter.cs
LegacyScoreCounter.cs
LegacySkin.cs Add legacy judgement implementation which doesn't transform on animations 2020-11-17 15:46:57 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs
PausableSkinnableSound.cs Fix paused samples potentially getting stuck in a playing state in rapid toggling 2020-11-05 16:14:23 +09:00
Skin.cs
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Move skin deletion logic to OsuGameBase to promote thread safety 2020-11-16 16:43:19 +09:00
SkinProvidingContainer.cs
SkinReloadableDrawable.cs Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
SkinStore.cs
SkinUtils.cs
SkinnableDrawable.cs
SkinnableSound.cs
SkinnableSprite.cs Fix SkinnableSprite initialising a drawable even when the texture is not available 2020-11-18 18:07:00 +09:00
SkinnableSpriteText.cs