osu/osu.Game/Screens/Edit/Compose/Components
Dean Herbert 7edbba58f7 Avoid updating hitobjects unnecessarily for start time changes
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.

The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
..
Timeline Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour 2020-11-26 19:47:21 +09:00
BeatDivisorControl.cs
BlueprintContainer.cs Avoid updating hitobjects unnecessarily for start time changes 2020-11-27 16:31:06 +09:00
CircularDistanceSnapGrid.cs
ComposeBlueprintContainer.cs Add timeline visible range adjustment 2020-11-13 17:10:29 +09:00
DistanceSnapGrid.cs
DragBox.cs
HitObjectOrderedSelectionContainer.cs Add comment + xmldoc 2020-11-18 13:37:15 +09:00
MoveSelectionEvent.cs
SelectionBox.cs Ensure hotkey actions are executable in handler 2020-11-03 18:01:12 +01:00
SelectionBoxDragHandle.cs
SelectionBoxDragHandleButton.cs
SelectionHandler.cs Add more missed null checks 2020-11-14 15:52:12 +01:00