osu/osu.Game/Screens
Dean Herbert 7edbba58f7 Avoid updating hitobjects unnecessarily for start time changes
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.

The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
..
Backgrounds Fix potential null reference when loading background 2020-10-31 22:51:35 +09:00
Edit Avoid updating hitobjects unnecessarily for start time changes 2020-11-27 16:31:06 +09:00
Menu Restore kiai time flashing behaviour 2020-11-23 14:27:02 +09:00
Multi Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
Play Rename variable/text to be more verbose as to toggle purpose 2020-11-26 20:04:44 +09:00
Ranking Merge branch 'master' into remove-default-retry-balue 2020-11-22 10:54:40 +01:00
Select Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs
OsuScreen.cs Apply review suggestions. 2020-11-09 13:39:50 +01:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs