osu/osu.Game.Rulesets.Taiko.Tests
Bartłomiej Dach 8fb308c192
Add failing test coverage for checking taiko HP too
I was wrong, taiko uses HP (to calculate miss penalty).
2024-03-26 10:57:20 +01:00
..
.vscode Update other VS code configuration files 2024-02-16 01:45:30 +03:00
Editor Add failing test coverage for checking taiko HP too 2024-03-26 10:57:20 +01:00
Judgements Add failing test covering counting multiple swell hits per frame 2023-10-04 19:08:02 +02:00
Mods Add mania/osu sudden death mod tests 2023-12-22 16:43:09 +09:00
Resources Add resources covering failure case 2024-02-06 12:27:47 +01:00
Skinning Merge branch 'master' into constant-taiko-input-drum-width 2024-01-26 17:18:26 +09:00
DrawableTaikoRulesetTestScene.cs
DrawableTestHit.cs
DrawableTestStrongHit.cs
HitObjectApplicationTestScene.cs
TaikoBeatmapConversionTest.cs
TaikoDifficultyCalculatorTest.cs
TaikoHealthProcessorTest.cs Merge branch 'master' into catch-fail-on-banana 2024-03-04 13:13:26 +09:00
TaikoLegacyModConversionTest.cs Don't convert TaikoModRandom to/from legacy mods 2023-12-17 23:47:50 -08:00
TaikoRateAdjustedDisplayDifficultyTest.cs Add testing for `GetRateAdjustedDisplayDifficulty()` implementations 2023-12-14 20:41:12 +01:00
TaikoScoreProcessorTest.cs Rename class/file (this is not a test scene) 2023-12-19 14:27:29 +09:00
TestSceneBarLineApplication.cs
TestSceneBarLineGeneration.cs
TestSceneDrumRollApplication.cs
TestSceneDrumSampleTriggerSource.cs Don't apply decoupling to `SpectatorPlayerClock`s 2023-09-22 16:22:35 +09:00
TestSceneDrumTouchInputArea.cs
TestSceneFlyingHits.cs
TestSceneHitApplication.cs
TestSceneHits.cs
TestSceneSampleOutput.cs
TestSceneScoring.cs Apply mod multipliers to local score V1/V2 reimplementations 2023-10-09 13:04:12 +02:00
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs
TestSceneTaikoPlayerLegacySkin.cs
TestSceneTaikoPlayerScroller.cs Add test coverage 2024-02-29 06:03:57 +03:00
TestSceneTaikoSuddenDeath.cs
osu.Game.Rulesets.Taiko.Tests.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00