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https://github.com/ppy/osu
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Add failing test coverage for checking taiko HP too
I was wrong, taiko uses HP (to calculate miss penalty).
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@ -52,6 +52,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
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}
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[Test]
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public void TestDrainRateTwoDecimals()
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{
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beatmap.Difficulty.DrainRate = 5.55f;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
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}
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[Test]
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public void TestOverallDifficultyUnder()
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{
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@ -76,6 +88,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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[Test]
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public void TestDrainRateUnder()
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{
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beatmap.Difficulty.DrainRate = -10;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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[Test]
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public void TestDrainRateOver()
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{
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beatmap.Difficulty.DrainRate = 20;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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private BeatmapVerifierContext getContext()
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{
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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