osu/osu.Game.Rulesets.Mania
2022-06-02 19:16:38 +09:00
..
Beatmaps Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 17:47:32 +09:00
Configuration Fix a couple more weird variable names 2021-10-19 17:22:50 +09:00
Difficulty Write MaxCombo attribute for mania 2022-06-02 19:16:38 +09:00
Edit Add safety against playfield potentially not being available during mania note placement 2022-05-19 15:53:53 +09:00
Judgements
MathUtils Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 17:47:32 +09:00
Mods Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
Objects Merge pull request #15255 from goodtrailer/node-samples-ilist 2021-10-28 14:24:26 +09:00
Properties
Replays Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Resources/Testing/Beatmaps Add test ensuring converter doesn't modify original beatmap 2021-09-10 00:00:12 +09:00
Scoring Remove unnecessary ctor arguments 2022-03-15 12:34:58 +09:00
Skinning Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
UI Remove index ctor param from ColumnHitObjectArea 2022-02-01 21:49:52 +01:00
DualStageVariantGenerator.cs
ManiaFilterCriteria.cs Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
ManiaInputManager.cs Retrieve KeyBindingContainer via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
ManiaRuleset.cs Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
ManiaSettingsSubsection.cs Centralise implementation of slider bars which display millisecond time values 2022-03-04 12:25:19 +09:00
ManiaSkinComponent.cs Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
osu.Game.Rulesets.Mania.csproj
SingleStageVariantGenerator.cs
VariantMappingGenerator.cs