osu/osu.Game
2020-11-09 08:20:19 +01:00
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Audio Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
Beatmaps Fix difficulty retrieval for online-sourced beatmaps 2020-11-08 00:12:25 +01:00
Collections
Configuration Merge branch 'master' into spectator-listing 2020-11-04 09:30:15 +09:00
Database Use CheckExists function 2020-11-06 16:57:09 +09:00
Extensions
Graphics Resolve CA1805 inspections 2020-11-01 18:47:40 +01:00
Input Add key binding to show HUD while held 2020-10-30 14:19:40 +09:00
IO Resolve CA1835 inspection 2020-11-01 18:51:39 +01:00
IPC
Migrations Add flag value to database 2020-10-20 00:46:08 +02:00
Online Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
Overlays Never disable pause button on now playing overlay 2020-11-06 17:26:23 +09:00
Properties
Replays Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Rulesets Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Scoring Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Screens Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Skinning apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
Storyboards Fix regression causing storyboard sprites to have incorrect origin support 2020-10-23 15:46:24 +09:00
Tests Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Updater
Users Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
Utils
osu!.res
osu.Game.csproj Update framework 2020-11-05 22:29:44 +09:00
OsuGame.cs Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
OsuGameBase.cs Rename ScorePerformanceManager to ScorePerformanceCache 2020-11-06 13:15:33 +09:00