osu/osu.Game/Screens/Play/HUD
Dan Balasescu b5cadd6a2c
Merge pull request #10555 from peppy/fix-score-display-zero-padding
Fix incorrect zero padding for classic scoring mode
2020-10-19 15:54:12 +09:00
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HitErrorMeters Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
DefaultAccuracyCounter.cs Add test 2020-10-15 18:11:30 +09:00
DefaultComboCounter.cs Remove rolling delay on default combo counter 2020-10-19 14:39:02 +09:00
DefaultHealthDisplay.cs Move "flash on hit only" logic to binding 2020-10-16 17:08:46 +09:00
DefaultScoreCounter.cs Remove unused offset 2020-10-15 17:22:34 +09:00
FailingLayer.cs
HealthDisplay.cs Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
HitErrorDisplay.cs Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
HoldForMenuButton.cs
IAccuracyCounter.cs Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
IComboCounter.cs
IHealthDisplay.cs Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
IScoreCounter.cs Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00
LegacyComboCounter.cs Also add support in LegacyComboCounter 2020-10-16 17:52:22 +09:00
ModDisplay.cs Fix ModOverlay not including "UNRANKED" text in size 2020-10-15 17:14:42 +09:00
PlayerSettingsOverlay.cs Align top-right elements with lowest point in score display 2020-10-15 17:14:42 +09:00
SkinnableAccuracyCounter.cs Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
SkinnableComboCounter.cs Tidy up SkinnableComboCounter class slightly 2020-10-15 15:37:40 +09:00
SkinnableScoreCounter.cs Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00