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https://github.com/ppy/osu
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Add test
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var accuracyCounter = new SkinnableAccuracyCounter();
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accuracyCounter.Current.Value = 1;
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return accuracyCounter;
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}));
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}
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[Test]
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public void TestChangingAccuracy()
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{
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AddStep(@"Reset all", delegate
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{
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foreach (var s in accuracyCounters)
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s.Current.Value = 1;
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});
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AddStep(@"Hit! :D", delegate
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{
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foreach (var s in accuracyCounters)
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s.Current.Value -= 0.023f;
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});
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}
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}
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}
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@ -16,6 +16,7 @@ namespace osu.Game.Screens.Play.HUD
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public DefaultAccuracyCounter()
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{
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Origin = Anchor.TopRight;
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Anchor = Anchor.TopRight;
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}
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[Resolved(canBeNull: true)]
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@ -34,6 +35,7 @@ namespace osu.Game.Screens.Play.HUD
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if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Anchor = Anchor.TopLeft;
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Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
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}
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}
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@ -17,7 +17,9 @@ namespace osu.Game.Skinning
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public LegacyAccuracyCounter(ISkin skin)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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Scale = new Vector2(0.75f);
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this.skin = skin;
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@ -40,7 +42,7 @@ namespace osu.Game.Skinning
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if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight);
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Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
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}
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}
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}
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