osu/osu.Game/Database/LegacyModelImporter.cs
2021-11-25 16:33:04 +09:00

61 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
namespace osu.Game.Database
{
/// <summary>
/// A class which handles importing legacy user data of a single type from osu-stable.
/// </summary>
public abstract class LegacyModelImporter<TModel>
where TModel : class
{
/// <summary>
/// The relative path from osu-stable's data directory to import items from.
/// </summary>
protected virtual string ImportFromStablePath => null;
/// <summary>
/// Select paths to import from stable where all paths should be absolute. Default implementation iterates all directories in <see cref="ImportFromStablePath"/>.
/// </summary>
protected virtual IEnumerable<string> GetStableImportPaths(Storage storage) => storage.GetDirectories(ImportFromStablePath)
.Select(path => storage.GetFullPath(path));
protected readonly IModelImporter<TModel> Importer;
protected LegacyModelImporter(IModelImporter<TModel> importer)
{
Importer = importer;
}
public Task ImportFromStableAsync(StableStorage stableStorage)
{
var storage = PrepareStableStorage(stableStorage);
// Handle situations like when the user does not have a Skins folder.
if (!storage.ExistsDirectory(ImportFromStablePath))
{
string fullPath = storage.GetFullPath(ImportFromStablePath);
Logger.Log(@$"Folder ""{fullPath}"" not available in the target osu!stable installation to import {Importer.HumanisedModelName}s.", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
return Task.Run(async () => await Importer.Import(GetStableImportPaths(storage).ToArray()).ConfigureAwait(false));
}
/// <summary>
/// Run any required traversal operations on the stable storage location before performing operations.
/// </summary>
/// <param name="stableStorage">The stable storage.</param>
/// <returns>The usable storage. Return the unchanged <paramref name="stableStorage"/> if no traversal is required.</returns>
protected virtual Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage;
}
}