.. |
Editor
|
Move SkinnableElementTargetContainer out of HUD namespace
|
2021-05-12 15:59:33 +09:00 |
BeatmapSkinProvidingContainer.cs
|
Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call.
|
2021-01-13 13:07:07 -05:00 |
DefaultLegacySkin.cs
|
Add SkinInfo.InstantiationInfo to allow creating different skin types
|
2021-05-11 18:39:15 +09:00 |
DefaultSkin.cs
|
Change default skin to use component lookup for conformity
|
2021-05-12 18:55:48 +09:00 |
DefaultSkinConfiguration.cs
|
|
|
GameplaySkinComponent.cs
|
|
|
GlobalSkinColours.cs
|
|
|
HUDSkinComponent.cs
|
|
|
HUDSkinComponents.cs
|
Remove text skin components in favour of plain LegacySpriteText s
|
2021-03-13 06:05:36 +03:00 |
IAnimationTimeReference.cs
|
|
|
IPooledSampleProvider.cs
|
|
|
ISkin.cs
|
Add the concept of skinnable target containers and mark a basic one for HUD elements
|
2021-05-11 18:39:14 +09:00 |
ISkinComponent.cs
|
|
|
ISkinnableComponent.cs
|
Allow some serialised components to not be mutable by the user
|
2021-05-11 18:39:14 +09:00 |
ISkinnableTarget.cs
|
Remove public prefixes from interface type and add Components list for future use
|
2021-05-12 15:58:21 +09:00 |
ISkinSerialisable.cs
|
Rename mismatching file
|
2021-05-11 18:58:26 +09:00 |
ISkinSource.cs
|
|
|
LegacyAccuracyCounter.cs
|
Move cross-component layout dependencies for legacy skin to LegacySkin
|
2021-05-11 18:39:14 +09:00 |
LegacyBeatmapSkin.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
LegacyColourCompatibility.cs
|
|
|
LegacyFont.cs
|
Add legacy font enum and extensions
|
2021-03-13 06:05:36 +03:00 |
LegacyHealthDisplay.cs
|
Add customisation support for LegacyHealthDisplay
|
2021-05-11 18:39:14 +09:00 |
LegacyJudgementPieceNew.cs
|
|
|
LegacyJudgementPieceOld.cs
|
|
|
LegacyManiaSkinConfiguration.cs
|
simplify implementation and adjust the default values
|
2020-12-13 22:43:36 +06:00 |
LegacyManiaSkinConfigurationLookup.cs
|
add support for ScorePosition into LegacyManiaSkin
|
2020-12-10 20:11:08 +06:00 |
LegacyManiaSkinDecoder.cs
|
Only trim trailing spaces to avoid breakage in storyboard parsing
|
2021-03-18 16:30:30 +09:00 |
LegacyRollingCounter.cs
|
Update Legacy components to not require skin in ctor
|
2021-05-11 18:39:14 +09:00 |
LegacyScoreCounter.cs
|
Remove unused skin resolution in LegacyScoreCounter
|
2021-05-11 18:39:14 +09:00 |
LegacySkin.cs
|
Move cross-component layout dependencies for legacy skin to LegacySkin
|
2021-05-11 18:39:14 +09:00 |
LegacySkinConfiguration.cs
|
Move hit circle font from osu! ruleset
|
2021-03-13 06:05:36 +03:00 |
LegacySkinDecoder.cs
|
Remove unnecessary second call to StripComments in skin parsing logic
|
2021-03-25 13:35:42 +09:00 |
LegacySkinExtensions.cs
|
Fix incorrect default font overlap for score and combo
|
2021-03-26 10:35:46 +03:00 |
LegacySkinResourceStore.cs
|
|
|
LegacySkinTransformer.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
LegacySpriteText.cs
|
Update Legacy components to not require skin in ctor
|
2021-05-11 18:39:14 +09:00 |
PausableSkinnableSound.cs
|
Add failing test
|
2021-04-20 16:51:00 +09:00 |
PoolableSkinnableSample.cs
|
Fix disposal rather than performing some weird hack
|
2021-03-19 20:30:52 +09:00 |
Skin.cs
|
Move cross-component layout dependencies for legacy skin to LegacySkin
|
2021-05-11 18:39:14 +09:00 |
SkinConfigManager.cs
|
|
|
SkinConfiguration.cs
|
|
|
SkinCustomColourLookup.cs
|
|
|
SkinFileInfo.cs
|
|
|
SkinInfo.cs
|
Add SkinInfo.InstantiationInfo to allow creating different skin types
|
2021-05-11 18:39:15 +09:00 |
SkinManager.cs
|
Ensure default skins are copied before modifying
|
2021-05-11 18:39:15 +09:00 |
SkinnableDrawable.cs
|
Remove remaining test usage of SkinnableXXX HUD components
|
2021-05-12 18:53:25 +09:00 |
SkinnableElementTargetContainer.cs
|
Move SkinnableElementTargetContainer out of HUD namespace
|
2021-05-12 15:59:33 +09:00 |
SkinnableSound.cs
|
Fix back to front initialisation order
|
2021-03-20 10:51:58 +09:00 |
SkinnableSprite.cs
|
|
|
SkinnableSpriteText.cs
|
Apply changes to UI components overriding functions with changing signatures
|
2021-02-22 19:01:42 +09:00 |
SkinnableTarget.cs
|
Add the concept of skinnable target containers and mark a basic one for HUD elements
|
2021-05-11 18:39:14 +09:00 |
SkinnableTargetComponent.cs
|
Add the concept of skinnable target containers and mark a basic one for HUD elements
|
2021-05-11 18:39:14 +09:00 |
SkinnableTargetWrapper.cs
|
Use ISkinnableComponent wherever possible (and expose as BindableList )
|
2021-05-11 18:39:15 +09:00 |
SkinProvidingContainer.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
SkinReloadableDrawable.cs
|
|
|
SkinStore.cs
|
|
|
SkinUtils.cs
|
|
|