osu/osu.Game.Rulesets.Catch
Dean Herbert 9f688f6291 Stop persisting `Skill`s in `DifficultyAttributes` 2021-11-21 12:15:32 +09:00
..
Beatmaps Don't assume catcher dash speed is 2x the walk speed 2021-10-26 20:09:48 +09:00
Difficulty Stop persisting `Skill`s in `DifficultyAttributes` 2021-11-21 12:15:32 +09:00
Edit Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array 2021-11-10 19:58:36 +01:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils
Mods Merge branch 'master' into no-scope-catch 2021-11-10 20:50:31 +09:00
Objects Change IHasRepeats.NodeSamples to IList from List 2021-10-23 01:59:07 -07:00
Properties
Replays Merge branch 'master' into var-inspections-update 2021-10-27 14:02:49 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Remove bogus `CatchHitWindows` 2021-06-07 13:16:07 +02:00
Skinning Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
UI Moved the logic to the bottom as placeCaughtObject is otherwise not called yet 2021-11-18 20:24:40 +01:00
CatchInputManager.cs
CatchRuleset.cs Update `DifficultyCalculator` to take an `IRulesetInfo` 2021-11-15 19:16:48 +09:00
CatchSkinComponent.cs
CatchSkinComponents.cs Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00