mirror of
https://github.com/ppy/osu
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71182347d6
Turns out the only check required to get into this screen was that the API was online, which it always is even if the multiplayer component isn't. This provides a better end-user experience. |
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.. | ||
Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Migrations | ||
Online | ||
Overlays | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |