osu/osu.Game
Dean Herbert 71182347d6 Also add a notifiation when trying to enter the multiplayer screen
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.

This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
..
Audio Fix audio previews not being adjusted in volume correctly 2021-02-17 20:51:17 +09:00
Beatmaps Move preview point logic to a specific method in WorkingBeatmap 2021-02-18 14:55:44 +09:00
Collections Merge pull request #11817 from peppy/fix-collection-dropdown-cross-thread-manipulation 2021-02-19 10:06:42 +09:00
Configuration Fix misordered hit error in score meter types 2021-02-18 13:04:22 +03:00
Database Redirect batch imports to a separate task scheduler to avoid contention with interactive actions 2021-02-17 19:41:18 +09:00
Extensions
Graphics Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Input
IO Tidy up config parsing logic 2021-02-12 12:57:57 +09:00
IPC
Migrations
Online Disable multiplayer/spectator on iOS until it can be supported again 2021-02-23 15:22:46 +09:00
Overlays Merge branch 'master' into multiplayer-participant-rank 2021-02-19 13:16:44 +09:00
Properties
Replays
Rulesets Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Scoring Revert most of the changes to ArchiveModeManager by using better code 2021-02-12 12:48:32 +09:00
Screens Also add a notifiation when trying to enter the multiplayer screen 2021-02-24 11:30:14 +09:00
Skinning Remove redundant interface specification 2021-02-22 14:54:48 +09:00
Storyboards
Tests
Updater
Users Restructure class slightly 2021-02-19 13:40:12 +09:00
Utils
osu!.res
osu.Game.csproj Update framework 2021-02-22 14:14:36 +09:00
OsuGame.cs Allow beatmap imports from any derived version of SongSelect, rather than only PlaySongSelect 2021-02-18 19:19:28 +09:00
OsuGameBase.cs Fix audio previews not being adjusted in volume correctly 2021-02-17 20:51:17 +09:00
PerformFromMenuRunner.cs Ensure the current screen is current when a sub screen is found as the target 2021-02-19 19:45:29 +09:00