Fix audio previews not being adjusted in volume correctly

This commit is contained in:
Dean Herbert 2021-02-17 20:40:15 +09:00
parent d757dfa05c
commit 172e2e9b3f
2 changed files with 9 additions and 1 deletions

View File

@ -27,6 +27,8 @@ namespace osu.Game.Audio
protected TrackManagerPreviewTrack CurrentTrack;
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(OsuGameBase.GLOBAL_TRACK_VOLUME_ADJUST);
[BackgroundDependencyLoader]
private void load()
{
@ -35,6 +37,7 @@ namespace osu.Game.Audio
trackStore = new PreviewTrackStore(new OnlineStore());
audio.AddItem(trackStore);
trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
}

View File

@ -156,7 +156,12 @@ namespace osu.Game
protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(0.5f);
/// <summary>
/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
/// </summary>
internal const double GLOBAL_TRACK_VOLUME_ADJUST = 0.5;
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
[BackgroundDependencyLoader]
private void load()