osu/osu.Game/Utils/PeriodTracker.cs
Dean Herbert 6f1664f0a6
Add beat-synced animation to break overlay
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.

Not completely happy with how this feels but I think it's a start?

I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00

90 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace osu.Game.Utils
{
/// <summary>
/// Represents a tracking component used for whether a specific time instant falls into any of the provided periods.
/// </summary>
public class PeriodTracker
{
private readonly List<Period> periods;
private int nearestIndex;
public PeriodTracker(IEnumerable<Period> periods)
{
this.periods = periods.OrderBy(period => period.Start).ToList();
}
/// <summary>
/// Whether the provided time is in any of the added periods.
/// </summary>
/// <param name="time">The time value to check.</param>
public bool IsInAny(double time) => IsInAny(time, out _);
/// <summary>
/// Whether the provided time is in any of the added periods.
/// </summary>
/// <param name="time">The time value to check.</param>
/// <param name="period">The period which matched.</param>
public bool IsInAny(double time, [NotNullWhen(true)] out Period? period)
{
period = null;
if (periods.Count == 0)
return false;
if (time > periods[nearestIndex].End)
{
while (time > periods[nearestIndex].End && nearestIndex < periods.Count - 1)
nearestIndex++;
}
else
{
while (time < periods[nearestIndex].Start && nearestIndex > 0)
nearestIndex--;
}
var nearest = periods[nearestIndex];
bool isInAny = time >= nearest.Start && time <= nearest.End;
if (isInAny)
{
period = nearest;
return true;
}
return false;
}
}
public readonly struct Period
{
/// <summary>
/// The start time of this period.
/// </summary>
public readonly double Start;
/// <summary>
/// The end time of this period.
/// </summary>
public readonly double End;
public double Duration => End - Start;
public Period(double start, double end)
{
if (start >= end)
throw new ArgumentException($"Invalid period provided, {nameof(start)} must be less than {nameof(end)}");
Start = start;
End = end;
}
}
}