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https://github.com/ppy/osu
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6f1664f0a6
I've been meaning to make the progress bar synchronise with the beat rather than a continuous countdown, just to give the overlay a bit more of a rhythmic feel. Not completely happy with how this feels but I think it's a start? I had to refactor how the break overlay works in the process. It no longer creates transforms for all breaks ahead-of-time, which could be argued as a better way of doing things. It's more dynamically able to handle breaks now (maybe useful for the future, who knows). |
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.. | ||
BatteryInfo.cs | ||
ColourUtils.cs | ||
FileUtils.cs | ||
FormatUtils.cs | ||
GeometryUtils.cs | ||
HumanizerUtils.cs | ||
IDeepCloneable.cs | ||
LegacyRandom.cs | ||
LegacyUtils.cs | ||
LimitedCapacityQueue.cs | ||
ModUtils.cs | ||
NamingUtils.cs | ||
OfficialBuildAttribute.cs | ||
Optional.cs | ||
OrdinalSortByCaseStringComparer.cs | ||
PeriodTracker.cs | ||
SentryLogger.cs | ||
SentryOnlyDiagnosticsException.cs | ||
StatelessRNG.cs | ||
TaskChain.cs | ||
ZipUtils.cs |