osu/osu.Game/Utils
Dean Herbert 6f1664f0a6
Add beat-synced animation to break overlay
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.

Not completely happy with how this feels but I think it's a start?

I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
..
BatteryInfo.cs
ColourUtils.cs
FileUtils.cs Add retry loop to avoid log export failing occasionally on windows 2024-01-25 13:53:36 +09:00
FormatUtils.cs Extract common helper for BPM rounding 2024-02-22 10:27:37 +01:00
GeometryUtils.cs Merge branch 'master' into grids-1 2024-05-24 14:39:55 +02:00
HumanizerUtils.cs
IDeepCloneable.cs
LegacyRandom.cs
LegacyUtils.cs
LimitedCapacityQueue.cs Use ArgumentOutOfRangeException throw helper methods 2024-03-05 10:20:30 +01:00
ModUtils.cs Fix code quality and null handling 2024-06-07 00:01:50 +08:00
NamingUtils.cs
OfficialBuildAttribute.cs Warn about not using an official "deployed" build 2024-03-21 00:47:45 +09:00
Optional.cs
OrdinalSortByCaseStringComparer.cs Use DEFAULT instead of INSTANCE or static field 2024-02-21 21:02:20 +08:00
PeriodTracker.cs Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
SentryLogger.cs Fix test failures due to sentry oversight 2024-04-12 01:10:42 +08:00
SentryOnlyDiagnosticsException.cs Log backwards seeks to sentry 2024-03-01 12:40:05 +08:00
StatelessRNG.cs Use ArgumentOutOfRangeException throw helper methods 2024-03-05 10:20:30 +01:00
TaskChain.cs
ZipUtils.cs