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.vscode
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Update build configurations to net5.0 paths
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2021-01-19 12:13:27 +09:00 |
Editor
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Migrate taiko editor saving test scene to EditorSavingTestScene
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2022-01-26 07:57:46 +03:00 |
Mods
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Add test scene for hidden mod
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2021-06-11 12:17:38 +02:00 |
Resources
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Skinning
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
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2022-01-19 13:53:55 +09:00 |
DrawableTaikoRulesetTestScene.cs
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
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2022-01-19 13:53:55 +09:00 |
DrawableTestHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
DrawableTestStrongHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
HitObjectApplicationTestScene.cs
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Always use LifetimeEntry to manage hit objects in HitObjectContainer
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2021-04-29 14:38:01 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Revert NUnit3TestAdaptor (again)
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2022-02-15 17:06:34 +09:00 |
TaikoBeatmapConversionTest.cs
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Replace usage of TimeoutAttribute to fix beatmap conversion test failures
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2022-01-04 11:51:41 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Update difficulty calculator tests to also use IWorkingBeatmap
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2021-11-15 19:16:49 +09:00 |
TaikoLegacyModConversionTest.cs
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Cover mapping fully for taiko mods
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2020-11-15 15:32:02 +01:00 |
TestSceneBarLineApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneDrumRollApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneDrumRollJudgements.cs
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Resolve inspection
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2022-01-17 14:06:50 +09:00 |
TestSceneFlyingHits.cs
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Revert "Fix failing taiko tests"
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2021-05-04 16:45:39 +09:00 |
TestSceneHitApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneHits.cs
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Revert "Fix failing taiko tests"
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2021-05-04 16:45:39 +09:00 |
TestSceneSampleOutput.cs
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Apply some second-pass inspections that appeared after previous changes
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2021-10-27 13:09:30 +09:00 |
TestSceneSwellJudgements.cs
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TestSceneTaikoHitObjectSamples.cs
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Rename conflicting resources
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2021-05-31 19:14:49 +09:00 |
TestSceneTaikoPlayer.cs
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TestSceneTaikoSuddenDeath.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |