osu/osu.Game/Screens/Play/HUD
Bartłomiej Dach 6b6b1514e2 Rename method to be less misleading
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
..
HitErrorMeters
DefaultAccuracyCounter.cs
DefaultComboCounter.cs Remove rolling delay on default combo counter 2020-10-19 14:39:02 +09:00
DefaultHealthDisplay.cs Move "flash on hit only" logic to binding 2020-10-16 17:08:46 +09:00
DefaultScoreCounter.cs
FailingLayer.cs
GameplayLeaderboard.cs Re-sort the leaderboard order a maximum of once a second 2020-12-24 21:49:38 +09:00
GameplayLeaderboardScore.cs Rename method to be less misleading 2020-12-27 12:58:37 +01:00
HealthDisplay.cs Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
HitErrorDisplay.cs
HoldForMenuButton.cs
IAccuracyCounter.cs
IComboCounter.cs
IHealthDisplay.cs Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
ILeaderboardScore.cs Mark user as quit visually on the leaderboard 2020-12-26 12:11:09 +09:00
IScoreCounter.cs Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00
LegacyComboCounter.cs Also add support in LegacyComboCounter 2020-10-16 17:52:22 +09:00
ModDisplay.cs
MultiplayerGameplayLeaderboard.cs Remove dignostics using 2020-12-27 16:57:23 +09:00
PlayerSettingsOverlay.cs
SkinnableAccuracyCounter.cs
SkinnableComboCounter.cs
SkinnableScoreCounter.cs Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00