Re-sort the leaderboard order a maximum of once a second

This commit is contained in:
Dean Herbert 2020-12-24 21:49:38 +09:00
parent 21a4e6a3f9
commit f991448a3e

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
@ -12,6 +13,8 @@ namespace osu.Game.Screens.Play.HUD
{
public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
{
private readonly Cached sorting = new Cached();
public GameplayLeaderboard()
{
Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH;
@ -24,6 +27,13 @@ namespace osu.Game.Screens.Play.HUD
LayoutEasing = Easing.OutQuint;
}
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(sort, 1000, true);
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
@ -41,7 +51,7 @@ namespace osu.Game.Screens.Play.HUD
};
base.Add(drawable);
drawable.TotalScore.BindValueChanged(_ => Scheduler.AddOnce(sort), true);
drawable.TotalScore.BindValueChanged(_ => sorting.Invalidate(), true);
Height = Count * (GameplayLeaderboardScore.PANEL_HEIGHT + Spacing.Y);
@ -55,6 +65,9 @@ namespace osu.Game.Screens.Play.HUD
private void sort()
{
if (sorting.IsValid)
return;
var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList();
for (int i = 0; i < Count; i++)
@ -62,6 +75,8 @@ namespace osu.Game.Screens.Play.HUD
SetLayoutPosition(orderedByScore[i], i);
orderedByScore[i].ScorePosition = i + 1;
}
sorting.Validate();
}
}
}