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.vscode
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Update build configurations to net5.0 paths
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2021-01-19 12:13:27 +09:00 |
Editor
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Add far too many fixes for ruleset non-nullable requirements
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2022-01-12 23:24:11 +09:00 |
Mods
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Reset combo in test in a less weird way
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2021-11-10 12:05:14 +01:00 |
Resources
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Replace 1.0 version in old skin test assets with none
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2021-06-11 15:45:34 +09:00 |
CatchBeatmapConversionTest.cs
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Replace usage of TimeoutAttribute to fix beatmap conversion test failures
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2022-01-04 11:51:41 +09:00 |
CatchDifficultyCalculatorTest.cs
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Update difficulty calculator tests to also use IWorkingBeatmap
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2021-11-15 19:16:49 +09:00 |
CatchLegacyModConversionTest.cs
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CatchSkinColourDecodingTest.cs
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CatchSkinnableTestScene.cs
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JuiceStreamPathTest.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
osu.Game.Rulesets.Catch.Tests.csproj
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Revert nunit test adaptor version bump until console output bug is resolved
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2022-01-19 02:18:58 +09:00 |
TestSceneAutoJuiceStream.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneBananaShower.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneCatcher.cs
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Added an extra unit test when actually catching the last banana to also clear the plate
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2021-11-18 20:23:42 +01:00 |
TestSceneCatcherArea.cs
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
TestSceneCatchModHidden.cs
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Don't apply visibility increase to first object in osu!catch
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2021-06-08 16:02:26 +09:00 |
TestSceneCatchPlayer.cs
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TestSceneCatchPlayerLegacySkin.cs
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Fix miswritten test assertion
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2021-05-19 23:32:16 +03:00 |
TestSceneCatchReplay.cs
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Add a failing test to check catch replay accuracy
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2021-04-09 15:58:23 +09:00 |
TestSceneCatchSkinConfiguration.cs
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Move catcher trail generation logic to CatcherArea
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2021-07-27 19:07:37 +09:00 |
TestSceneCatchStacker.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneComboCounter.cs
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
TestSceneDrawableHitObjects.cs
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
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2022-01-19 13:53:55 +09:00 |
TestSceneDrawableHitObjectsHidden.cs
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TestSceneFruitObjects.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
TestSceneFruitRandomness.cs
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TestSceneFruitVisualChange.cs
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
TestSceneHyperDash.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneHyperDashColouring.cs
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Store default skins to database
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2021-11-29 18:28:25 +09:00 |
TestSceneJuiceStream.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneLegacyBeatmapSkin.cs
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Remove weird override logic in TestCase methods
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2021-05-31 20:00:47 +09:00 |