osu/osu.Game.Rulesets.Catch/Objects
Dean Herbert 6dcd9427ac Remove bindable usage in `PathControlPoint`
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
..
Drawables Remove "fruit visual representation" state from `DrawableFruit` 2021-06-07 14:49:37 +09:00
Banana.cs Refactor combo colour retrieval logic to request skin lookups instead 2021-05-05 07:17:27 +03:00
BananaShower.cs Move fruit visual logic from CHO to DrawableFruit 2020-11-27 11:08:32 +09:00
CatchHitObject.cs Add `ComboIndexWithOffsetsBindable` and bind similar to `ComboIndexBindable` 2021-07-22 16:40:33 +03:00
Droplet.cs Reintroduce PalpableCatchHitObject at data level 2020-08-20 19:06:26 +02:00
Fruit.cs Remove "fruit visual representation" state from `DrawableFruit` 2021-06-07 14:49:37 +09:00
FruitVisualRepresentation.cs Move `FruitVisualRepresentation` namespace 2021-06-07 13:59:17 +09:00
JuiceStream.cs Remove bindable usage in `PathControlPoint` 2021-08-26 12:33:53 +09:00
JuiceStreamPath.cs Remove bindable usage in `PathControlPoint` 2021-08-26 12:33:53 +09:00
JuiceStreamPathVertex.cs Add `JuiceStreamPath` to allow editing `JuiceStream` in catch editor 2021-07-19 13:59:10 +09:00
PalpableCatchHitObject.cs Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
TinyDroplet.cs