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Refactor combo colour retrieval logic to request skin lookups instead
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@ -9,6 +9,7 @@ using osu.Game.Audio;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK.Graphics;
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@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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// override any external colour changes with banananana
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => getBananaColour();
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Color4 IHasComboInformation.GetComboColour(ISkin skin) => getBananaColour();
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private Color4 getBananaColour()
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{
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@ -1,9 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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@ -43,6 +43,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
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Color4 IHasComboInformation.GetComboColour(ISkin skin) => IHasComboInformation.GetSkinComboColour(this, skin, IndexInBeatmap + 1);
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}
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}
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@ -509,8 +509,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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if (!(HitObject is IHasComboInformation combo)) return;
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var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
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AccentColour.Value = combo.GetComboColour(comboColours);
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AccentColour.Value = combo.GetComboColour(CurrentSkin);
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}
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/// <summary>
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@ -1,9 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Objects.Types
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@ -40,11 +39,21 @@ namespace osu.Game.Rulesets.Objects.Types
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bool LastInCombo { get; set; }
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/// <summary>
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/// Retrieves the colour of the combo described by this <see cref="IHasComboInformation"/> object from a set of possible combo colours.
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/// Defaults to using <see cref="ComboIndex"/> to decide the colour.
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/// Retrieves the colour of the combo described by this <see cref="IHasComboInformation"/> object.
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/// </summary>
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/// <param name="comboColours">A list of possible combo colours provided by the beatmap or skin.</param>
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/// <returns>The colour of the combo described by this <see cref="IHasComboInformation"/> object.</returns>
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Color4 GetComboColour([NotNull] IReadOnlyList<Color4> comboColours) => comboColours.Count > 0 ? comboColours[ComboIndex % comboColours.Count] : Color4.White;
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/// <param name="skin">The skin to retrieve the combo colour from, if wanted.</param>
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Color4 GetComboColour(ISkin skin) => GetSkinComboColour(this, skin, ComboIndex);
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/// <summary>
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/// Retrieves the colour of the combo described by a given <see cref="IHasComboInformation"/> object from a given skin.
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/// </summary>
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/// <param name="combo">The combo information, should be <c>this</c>.</param>
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/// <param name="skin">The skin to retrieve the combo colour from.</param>
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/// <param name="comboIndex">The index to retrieve the combo colour with.</param>
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/// <returns></returns>
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protected static Color4 GetSkinComboColour(IHasComboInformation combo, ISkin skin, int comboIndex)
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{
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return skin.GetConfig<SkinComboColourLookup, Color4>(new SkinComboColourLookup(comboIndex, combo))?.Value ?? Color4.White;
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -139,8 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (!(Item is IHasComboInformation combo))
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return;
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var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
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var comboColour = combo.GetComboColour(comboColours);
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var comboColour = combo.GetComboColour(skin);
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if (IsSelected)
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{
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