osu/osu.Game.Tournament.Tests/NonVisual/CustomTourneyDirectoryTest.cs

156 lines
5.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Tournament.Configuration;
using osu.Game.Tournament.IO;
using osu.Game.Tests;
namespace osu.Game.Tournament.Tests.NonVisual
{
[TestFixture]
public class CustomTourneyDirectoryTest
{
[SetUp]
public void SetUp()
{
}
[Test]
public void TestDefaultDirectory()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
{
try
{
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<TournamentStorage>();
var defaultStorage = Path.Combine(tournamentBasePath(nameof(TestDefaultDirectory)), "default");
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorage));
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestCustomDirectory()
{
using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory)))
{
string osuDesktopStorage = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
const string custom_tournament = "custom";
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(osuDesktopStorage, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new TournamentStorageManager(storage))
storageConfig.Set(StorageConfig.CurrentTournament, custom_tournament);
try
{
var osu = loadOsu(host);
storage = osu.Dependencies.Get<TournamentStorage>();
Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(tournamentBasePath(nameof(TestCustomDirectory)), "custom")));
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestMigration()
{
using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration)))
{
// Recreate the old setup that uses "tournament" as the base path.
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration), "tournament");
string videosPath = Path.Combine(basePath, "videos");
string modsPath = Path.Combine(basePath, "mods");
string flagsPath = Path.Combine(basePath, "flags");
Directory.CreateDirectory(videosPath);
Directory.CreateDirectory(modsPath);
Directory.CreateDirectory(flagsPath);
string bracketFile = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration), "bracket.json");
string videoFile = Path.Combine(videosPath, "video.mp4");
string modFile = Path.Combine(modsPath, "mod.png");
string flagFile = Path.Combine(flagsPath, "flag.png");
File.WriteAllText(bracketFile, "{}");
File.WriteAllText(videoFile, "test");
File.WriteAllText(modFile, "test");
File.WriteAllText(flagFile, "test");
try
{
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<TournamentStorage>();
var migratedPath = Path.Combine(tournamentBasePath(nameof(TestMigration)), "default");
videosPath = Path.Combine(migratedPath, "videos");
modsPath = Path.Combine(migratedPath, "mods");
flagsPath = Path.Combine(migratedPath, "flags");
videoFile = Path.Combine(videosPath, "video.mp4");
modFile = Path.Combine(modsPath, "mod.png");
flagFile = Path.Combine(flagsPath, "flag.png");
Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath));
Assert.That(storage.GetFiles(".", "bracket.json").Single(), Is.EqualTo("bracket.json"));
Assert.True(storage.Exists(videoFile));
Assert.True(storage.Exists(modFile));
Assert.True(storage.Exists(flagFile));
}
finally
{
// Cleaning up after ourselves.
host.Storage.Delete("tournament.ini");
host.Storage.DeleteDirectory("tournaments");
host.Exit();
}
}
}
private TournamentGameBase loadOsu(GameHost host)
{
var osu = new TournamentGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private string tournamentBasePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance, "tournaments");
}
}