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https://github.com/ppy/osu
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76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using Realms;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// A mod preset is a named collection of configured mods.
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/// Presets are presented to the user in the mod select overlay for convenience.
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/// </summary>
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public class ModPreset : RealmObject, IHasGuidPrimaryKey, ISoftDelete
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{
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/// <summary>
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/// The internal database ID of the preset.
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/// </summary>
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[PrimaryKey]
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public Guid ID { get; set; } = Guid.NewGuid();
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/// <summary>
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/// The ruleset that the preset is valid for.
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/// </summary>
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public RulesetInfo Ruleset { get; set; } = null!;
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/// <summary>
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/// The name of the mod preset.
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/// </summary>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// The description of the mod preset.
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/// </summary>
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public string Description { get; set; } = string.Empty;
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/// <summary>
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/// The set of configured mods that are part of the preset.
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/// </summary>
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[Ignored]
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public ICollection<Mod> Mods
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{
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get
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{
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if (string.IsNullOrEmpty(ModsJson))
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return Array.Empty<Mod>();
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var apiMods = JsonConvert.DeserializeObject<IEnumerable<APIMod>>(ModsJson);
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var ruleset = Ruleset.CreateInstance();
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return apiMods.AsNonNull().Select(mod => mod.ToMod(ruleset)).ToArray();
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}
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set
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{
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var apiMods = value.Select(mod => new APIMod(mod)).ToArray();
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ModsJson = JsonConvert.SerializeObject(apiMods);
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}
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}
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/// <summary>
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/// The set of configured mods that are part of the preset, serialised as a JSON blob.
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/// </summary>
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[MapTo("Mods")]
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public string ModsJson { get; set; } = string.Empty;
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/// <summary>
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/// Whether the preset has been soft-deleted by the user.
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/// </summary>
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public bool DeletePending { get; set; }
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}
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}
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