osu/osu.Game.Rulesets.Taiko/UI
Bartłomiej Dach 4072abaed8 Allow miss explosions to be displayed 2020-09-20 19:40:30 +02:00
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DefaultHitExplosion.cs Move to non-legacy class 2020-04-30 09:57:14 +09:00
DrawableTaikoJudgement.cs
DrawableTaikoMascot.cs Update naming 2020-06-23 21:27:01 +09:00
DrawableTaikoRuleset.cs Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
DrumRollHitContainer.cs Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
HitExplosion.cs Show strong hit explosion where applicable 2020-09-20 19:40:30 +02:00
InputDrum.cs Adjust InputDrum usage 2020-07-26 17:50:25 +02:00
KiaiHitExplosion.cs Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
PlayfieldBackgroundLeft.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
TaikoMascotAnimation.cs Add support for indexless mascot texture lookups 2020-07-25 12:03:54 +02:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Allow miss explosions to be displayed 2020-09-20 19:40:30 +02:00
TaikoPlayfieldAdjustmentContainer.cs Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
TaikoReplayRecorder.cs