mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
106 lines
3.7 KiB
C#
106 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneEditorClock : EditorClockTestScene
|
|
{
|
|
public TestSceneEditorClock()
|
|
{
|
|
Add(new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new TimeInfoContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(200, 100)
|
|
},
|
|
new PlaybackControl
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(200, 100)
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
// ensure that music controller does not change this beatmap due to it
|
|
// completing naturally as part of the test.
|
|
Beatmap.Disabled = true;
|
|
}
|
|
|
|
[Test]
|
|
public void TestStopAtTrackEnd()
|
|
{
|
|
AddStep("reset clock", () => Clock.Seek(0));
|
|
|
|
AddStep("start clock", Clock.Start);
|
|
AddAssert("clock running", () => Clock.IsRunning);
|
|
|
|
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
|
AddUntilStep("clock stops", () => !Clock.IsRunning);
|
|
|
|
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
|
|
|
AddStep("start clock again", Clock.Start);
|
|
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
|
}
|
|
|
|
[Test]
|
|
public void TestWrapWhenStoppedAtTrackEnd()
|
|
{
|
|
AddStep("reset clock", () => Clock.Seek(0));
|
|
|
|
AddStep("stop clock", Clock.Stop);
|
|
AddAssert("clock stopped", () => !Clock.IsRunning);
|
|
|
|
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
|
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
|
|
|
AddStep("start clock again", Clock.Start);
|
|
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
|
}
|
|
|
|
[Test]
|
|
public void TestClampWhenSeekOutsideBeatmapBounds()
|
|
{
|
|
AddStep("stop clock", Clock.Stop);
|
|
|
|
AddStep("seek before start time", () => Clock.Seek(-1000));
|
|
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
|
|
|
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
|
|
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
|
|
|
|
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
|
|
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
|
|
|
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
|
|
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
Beatmap.Disabled = false;
|
|
base.Dispose(isDisposing);
|
|
}
|
|
}
|
|
}
|