osu/osu.Game.Rulesets.Osu/Edit
2022-05-12 18:04:26 +09:00
..
Blueprints Merge branch 'snapping-tidy-distance' 2022-05-05 16:51:32 +09:00
Checks Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Setup Add stack leniency setting for osu! 2021-09-02 23:29:14 +02:00
DrawableOsuEditorRuleset.cs Use AliveObjects rather than tracking all hitobjects manually 2022-05-12 18:04:26 +09:00
HitCircleCompositionTool.cs
OsuBeatmapVerifier.cs Add new checks to verifiers 2021-07-13 10:53:25 +02:00
OsuBlueprintContainer.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
OsuDistanceSnapGrid.cs Don't draw distance snap grid on the start time of the next object 2022-05-06 17:05:52 +09:00
OsuHitObjectComposer.cs Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
OsuRectangularPositionSnapGrid.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
OsuSelectionHandler.cs Move distancing methods from IPositionSnapProvider to IDistanceSnapProvider 2022-04-28 05:48:45 +03:00
SliderCompositionTool.cs
SpinnerCompositionTool.cs