osu/osu.Game/Online/Multiplayer
Dean Herbert 33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
..
MatchTypes/TeamVersus Drop `MatchRuleset` terminology completely 2021-08-03 15:45:17 +09:00
IMultiplayerClient.cs Rename APIPlaylistItem -> MultiplayerPlaylistItem 2021-11-15 23:14:27 +09:00
IMultiplayerLoungeServer.cs Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
IMultiplayerRoomServer.cs Rename to AbortGameplay() and handle additional states 2021-12-15 06:40:28 +09:00
IMultiplayerServer.cs
InvalidPasswordException.cs Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
InvalidStateChangeException.cs
InvalidStateException.cs
MatchRoomState.cs Remove outdated comments 2021-11-11 14:02:12 +09:00
MatchServerEvent.cs Drop `MatchRuleset` terminology completely 2021-08-03 15:45:17 +09:00
MatchUserRequest.cs Remove beatmap/ruleset/etc from MultiplayerRoomSettings 2021-10-22 16:48:28 +09:00
MatchUserState.cs Remove outdated comments 2021-11-11 14:02:12 +09:00
MultiplayerClient.cs Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load 2021-12-15 19:59:19 +09:00
MultiplayerRoom.cs Give MultiplayerRoom a playlist, remove RequestAllPlaylistItems() 2021-11-16 14:13:43 +09:00
MultiplayerRoomSettings.cs Remove pointless namespace 2021-11-19 14:46:53 +09:00
MultiplayerRoomState.cs
MultiplayerRoomUser.cs Add nullable equality comparers 2021-11-16 15:44:47 +09:00
MultiplayerUserState.cs
NotHostException.cs
NotJoinedRoomException.cs
OnlineMultiplayerClient.cs Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load 2021-12-15 19:59:19 +09:00
QueueMode.cs Use full name for round robin 2021-11-19 18:42:34 +09:00