mirror of https://github.com/ppy/osu
Remove pointless namespace
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@ -11,7 +11,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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@ -6,7 +6,7 @@
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osuTK.Input;
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@ -6,7 +6,7 @@
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osuTK.Input;
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@ -19,7 +19,6 @@
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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@ -15,7 +15,6 @@
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using osu.Framework.Logging;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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@ -5,7 +5,6 @@
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using System;
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using MessagePack;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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@ -3,7 +3,7 @@
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using System.ComponentModel;
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namespace osu.Game.Online.Multiplayer.Queueing
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namespace osu.Game.Online.Multiplayer
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{
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public enum QueueMode
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{
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@ -7,8 +7,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Utils;
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@ -18,7 +18,6 @@
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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@ -17,7 +17,6 @@
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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@ -6,8 +6,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Match;
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@ -16,7 +16,6 @@
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
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