osu/osu.Game.Rulesets.Taiko.Tests
2022-04-14 13:11:11 +09:00
..
.vscode Update vscode launch.json files for all other projects 2022-02-25 14:28:54 +01:00
Editor Migrate taiko editor saving test scene to EditorSavingTestScene 2022-01-26 07:57:46 +03:00
Mods Add test scene for hidden mod 2021-06-11 12:17:38 +02:00
Resources Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
Skinning Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
DrawableTaikoRulesetTestScene.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
DrawableTestHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
DrawableTestStrongHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HitObjectApplicationTestScene.cs Always use LifetimeEntry to manage hit objects in HitObjectContainer 2021-04-29 14:38:01 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Revert NUnit3TestAdaptor (again) 2022-02-15 17:06:34 +09:00
TaikoBeatmapConversionTest.cs Replace usage of TimeoutAttribute to fix beatmap conversion test failures 2022-01-04 11:51:41 +09:00
TaikoDifficultyCalculatorTest.cs Add tests for diffcalc max combo 2022-01-23 11:25:22 +08:00
TaikoLegacyModConversionTest.cs Cover mapping fully for taiko mods 2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneDrumRollApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneDrumRollJudgements.cs Resolve inspection 2022-01-17 14:06:50 +09:00
TestSceneFlyingHits.cs Resolve inspection issues 2022-04-14 13:11:11 +09:00
TestSceneHitApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneHits.cs Revert "Fix failing taiko tests" 2021-05-04 16:45:39 +09:00
TestSceneSampleOutput.cs Apply some second-pass inspections that appeared after previous changes 2021-10-27 13:09:30 +09:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs Rename conflicting resources 2021-05-31 19:14:49 +09:00
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00