osu/osu.Game.Modes.Taiko
smoogipooo 59ba497952 Remove linear interpolation of hp_hit_good.
I think this is an okay compromise because hp_hit_great doesn't use linear interpolation here. I am tentative on this change, but I need to code up the rest of taiko before I can test this further.
2017-03-24 11:28:52 +09:00
..
Beatmaps Rename finisher -> accented. 2017-03-24 11:09:01 +09:00
Judgements Rename things around to make a bit more sense. 2017-03-24 09:51:58 +09:00
Mods Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
Objects Rename finisher -> accented. 2017-03-24 11:09:01 +09:00
Properties
Scoring Remove linear interpolation of hp_hit_good. 2017-03-24 11:28:52 +09:00
UI Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
OpenTK.dll.config
TaikoDifficultyCalculator.cs Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
TaikoRuleset.cs Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
osu.Game.Modes.Taiko.csproj Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
packages.config Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00