mirror of https://github.com/ppy/osu
59ba497952
I think this is an okay compromise because hp_hit_great doesn't use linear interpolation here. I am tentative on this change, but I need to code up the rest of taiko before I can test this further. |
||
---|---|---|
.. | ||
Beatmaps | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Scoring | ||
UI | ||
OpenTK.dll.config | ||
TaikoDifficultyCalculator.cs | ||
TaikoRuleset.cs | ||
osu.Game.Modes.Taiko.csproj | ||
packages.config |