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This is important because the editable path conversions heavily depend on the value of `JuiceStream.Velocity` being correct. The value is only guaranteed to be correct after an `ApplyDefaults()` call, which is triggered by updating the object via `EditorBeatmap`. |
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.. | ||
Beatmaps | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponentLookup.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |