mirror of https://github.com/ppy/osu
Fix banana showers causing fails when hp is at 0
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@ -32,6 +32,10 @@ protected override bool CheckDefaultFailCondition(JudgementResult result)
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if (result.Type == HitResult.SmallTickMiss)
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return false;
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// on stable, banana showers don't exist as concrete objects themselves, so they can't cause a fail.
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if (result.HitObject is BananaShower)
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return false;
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return base.CheckDefaultFailCondition(result);
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}
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