osu/osu.Game.Rulesets.Osu.Tests
smoogipoo 3358ab9f8a Adjust diffcalc test expected value
The difference is caused by the reworked calculateLength() of SliderPath. This comes as a result of the increased accuracy of path lengthenings due to calculating the final position relative to the second-to-last point, rather than relative to the last point.
2019-12-06 15:53:01 +09:00
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.vscode Update 2.2 references 2019-10-10 17:45:38 +09:00
Resources Make SkinnabbleTestScene use stored classic skin 2019-09-09 17:05:27 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.3.0 to 16.4.0 2019-11-07 06:19:49 +00:00
OsuBeatmapConversionTest.cs Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
OsuDifficultyCalculatorTest.cs Adjust diffcalc test expected value 2019-12-06 15:53:01 +09:00
OsuLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
SkinnableTestScene.cs Make SkinnabbleTestScene use stored classic skin 2019-09-09 17:05:27 +09:00
StackingTest.cs Migrate decoding to line-buffered reader 2019-09-15 01:28:07 +02:00
TestSceneCursorTrail.cs Resolve CS0067. 2019-10-30 23:43:13 +08:00
TestSceneDrawableJudgement.cs Apply brace style. 2019-11-11 20:13:13 +08:00
TestSceneEditor.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneFollowPoints.cs Group -> Connection 2019-11-06 16:33:42 +09:00
TestSceneGameplayCursor.cs Add required type 2019-09-09 17:03:14 +09:00
TestSceneHitCircle.cs Use ??=. 2019-11-12 19:56:51 +08:00
TestSceneHitCircleComboChange.cs Add test scene for hitcircles and combo changes 2019-09-26 17:18:16 +09:00
TestSceneHitCircleHidden.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneHitCircleLongCombo.cs Apply brace style. 2019-11-11 20:13:13 +08:00
TestSceneHitCirclePlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneHitCircleSelectionBlueprint.cs Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
TestSceneOsuDistanceSnapGrid.cs Add tests 2019-11-06 16:20:13 +09:00
TestSceneOsuFlashlight.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneOsuPlayer.cs Fix indentation 2019-08-30 14:54:46 +09:00
TestSceneResumeOverlay.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
TestSceneShaking.cs Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
TestSceneSkinFallbacks.cs Apply fixes 2019-11-25 11:30:55 +09:00
TestSceneSlider.cs Use early return for if-pattern-matching. 2019-11-22 00:02:40 +08:00
TestSceneSliderComboChange.cs Add slider combo change test 2019-09-26 17:39:26 +09:00
TestSceneSliderHidden.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSliderInput.cs Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
TestSceneSliderPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSliderSelectionBlueprint.cs Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00
TestSceneSpinner.cs Revert renaming changes 2019-09-09 15:35:18 +03:00
TestSceneSpinnerHidden.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSpinnerPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSpinnerRotation.cs Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
TestSceneSpinnerSelectionBlueprint.cs Remove unused method 2019-10-03 18:43:46 +09:00