osu/osu.Game.Rulesets.Taiko
Dan Balasescu 6cfe35360a Refactor key indexing 2022-05-23 14:36:06 +09:00
..
Beatmaps Update all usages of `RulesetID` and `Ruleset.ID` to use `Ruleset.OnlineID` 2022-01-27 15:38:03 +09:00
Difficulty Refactor key indexing 2022-05-23 14:36:06 +09:00
Edit Ensure `EditorBeatmap.Update` is called inside `PerformOnSelection` calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Shorten class name of `ModCreatedReplayUser` 2022-03-31 11:34:23 +09:00
Objects Use perfect osu!(stable) strong scale value 2022-04-05 03:04:53 +03:00
Properties
Replays Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Remove unnecessary ctor arguments 2022-03-15 12:34:58 +09:00
Skinning Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
UI Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00