osu/osu.Game/Screens/Play
Dan Balasescu f3d4756c7f
Merge pull request #16713 from frenzibyte/fix-spectator-gcc-state-2
Fix multiplayer spectator occasionally rewinding time unexpectedly
2022-01-31 18:33:08 +09:00
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Break Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
HUD Ensure hold for menu button fades out if the cursor is never moved 2022-01-28 14:48:35 +09:00
PlayerSettings Merge branch 'master' into mouse-button-disable-disables-touch 2022-01-12 17:14:39 +09:00
BeatmapMetadataDisplay.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
BreakOverlay.cs
BreakTracker.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
FailAnimation.cs Add volume dip to track during fail sequence 2022-01-13 18:31:32 +09:00
FailOverlay.cs
GameplayClock.cs
GameplayClockContainer.cs Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00
GameplayMenuOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
GameplayState.cs Ensure Score created by GameplayState has a valid ruleset 2022-01-12 17:00:17 +09:00
HotkeyExitOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
HotkeyRetryOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
HUDOverlay.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ILocalUserPlayInfo.cs Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
ISamplePlaybackDisabler.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs Fix KeyCounterDisplay potentially getting stuck invisible due to autosize masking 2021-09-20 23:52:01 +09:00
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs Handle different gameplay rates when seeking on master clock 2022-01-31 01:40:07 +03:00
PauseOverlay.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Player.cs Add failing test case 2022-01-30 01:46:10 +03:00
PlayerConfiguration.cs Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
PlayerLoader.cs Fix clear identifier typos 2021-12-27 20:26:28 -08:00
ReplayPlayer.cs Remove usage of key repeat helper method 2021-11-18 13:13:36 +09:00
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs Don't bind to RoomId where it's expected to be constant 2021-08-24 14:25:40 +09:00
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
SkipOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
SoloPlayer.cs Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00
SoloSpectator.cs Rename BeatmapCard{ => Normal} 2021-12-21 08:26:21 +01:00
SoloSpectatorPlayer.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SongProgress.cs Remove unused property in SongProgress 2021-09-18 12:05:06 -04:00
SongProgressBar.cs
SongProgressGraph.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SongProgressInfo.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SpectatorPlayer.cs Use OnlineID instead of legacy IDs for equality and lookups 2021-12-10 16:11:48 +09:00
SpectatorPlayerLoader.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SpectatorResultsScreen.cs
SquareGraph.cs Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
SubmittingPlayer.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00