osu/osu.Game/Screens/Edit
2020-10-20 19:43:41 +09:00
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Components Account for the width of points so they don't suddenly appear at timeline edges 2020-10-09 16:49:51 +09:00
Compose Merge pull request #9484 from FlashyReese/visible-playfield-boundary 2020-10-20 19:43:41 +09:00
Design
Setup Make EditorBeatmap implement TransactionalCommitComponent 2020-10-08 18:04:07 +09:00
Timing Ensure control point group exists after move 2020-10-07 23:10:28 +02:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Fix editor not seeking by full beat when track is playing 2020-10-16 13:07:00 +09:00
EditorBeatmap.cs Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs Hook ChangeHandler to transactional events rather than individual ones 2020-10-08 18:04:07 +09:00
EditorClock.cs Increase backwards seek magnitude when the track is running 2020-10-06 17:53:12 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Split transaction handling code out into base class 2020-10-08 18:04:07 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00