mirror of https://github.com/ppy/osu
141 lines
4.8 KiB
C#
141 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
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{
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private readonly Drawable handler;
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public GlobalActionContainer(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
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new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
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new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
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new KeyBinding(InputKey.Space, GlobalAction.Select),
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new KeyBinding(InputKey.Enter, GlobalAction.Select),
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new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
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new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
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new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
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new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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};
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
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{
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
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new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
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new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
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new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
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new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
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new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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}
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public enum GlobalAction
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{
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[Description("Toggle chat overlay")]
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ToggleChat,
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[Description("Toggle social overlay")]
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ToggleSocial,
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[Description("Reset input settings")]
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ResetInputSettings,
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[Description("Toggle toolbar")]
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ToggleToolbar,
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[Description("Toggle settings")]
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Increase volume")]
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IncreaseVolume,
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[Description("Decrease volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
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ToggleMute,
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// In-Game Keybindings
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[Description("Skip cutscene")]
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SkipCutscene,
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[Description("Quick retry (hold)")]
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QuickRetry,
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[Description("Take screenshot")]
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TakeScreenshot,
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[Description("Toggle gameplay mouse buttons")]
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ToggleGameplayMouseButtons,
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[Description("Back")]
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Back,
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[Description("Increase scroll speed")]
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IncreaseScrollSpeed,
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[Description("Decrease scroll speed")]
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DecreaseScrollSpeed,
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[Description("Select")]
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Select,
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[Description("Quick exit (Hold)")]
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QuickExit,
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// Game-wide beatmap msi ccotolle keybindings
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[Description("Next track")]
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MusicNext,
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[Description("Previous track")]
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MusicPrev,
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[Description("Play / pause")]
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MusicPlay,
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}
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}
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